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You can do physical, mental, or true damage, and armor and other abilities can protect against each type. One tactic you may try - using a fighter’s or practitioner’s abilities - is to move an enemy spellcaster into range of your crushing melee attack, or take an armor-wearing tank and move them where you can smash through their armor so you can deal out physical damage.ĭamage types are another part of the combat puzzle. Some of your attacks only hit the squares right in front of you. Your party, which starts with two and grows to six (or more with summoned monsters), must consider positioning and timing on the battlefield, which is a grid two squares deep by four squares across. It’s hilarious, especially when you hear a party member asking why you’re drinking during combat.Ī good number of The Bard’s Tale IV’s fights require you to think who is going to attack and when. It’s a passive skill, and whenever you take a swig from your booze, you throw out a tankard that damages a foe during combat. But by far, my favorite bard’s ability is mean drunk. Your bard must wet their whistle in order for their magical songs to work, and drinking up also bestows action points to your troubadour so they can make merry with a tune or swing with their weapon.

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I applaud this - it helps the player, and it continues the tradition of the series, which had some fantastic guides during its heyday.Īt times, The Bard’s Tale IV feels more like a mix of an RPG with Myst, and this is a good thing.īooze plays a crucial role in The Bard’s Tale IV. Other puzzles include panels of gears that require you to move them until you find the right configuration to open a door or deactivate a trap moving blocks to specific spaces and offering pots with clues on what items to sacrifice and figuring out inks in one of my favorite puzzles that didn’t involve faeries.Įvery copy of The Bard’s Tale IV comes with a strategy guide, in case the puzzles prove too difficult. I rather enjoyed these, though I did find that, like the bard, I did better after drinking a beer. The best way to go about solving the puzzles is to shoo the faerie along as you experiment with which faces will get the sprite to the end of its journey. To find the solution, you must rotate these faces until you can get the sprite from the start to the magical rocks. How do these work in puzzles? You have pillars with rotating pictures in them, and each face dictates where the sprite moves after you shoo it away - left, right, stay, or return the same direction. The InXile team created an entire lore behind these little spiffy sparks, and it’s a different treatment for faeries than you’ll see in other games. These little glowing sprites move in a straight line when pushed, and if they don’t hit a special grouping of magical rocks, they poof out of exist. The best - and most difficult - puzzles involve fairies. The Bard’s Tale IV’s puzzles are intricate, and one sort of these is unlike anything I’ve seen in my near 40 years of playing video games. You don’t need a bard for these, and they’re essential for solving puzzles and learning more about the world.įar too many games have puzzles that are about finding objects or matching blocks (I see you, mobile gaming). In Barrows Deep, you belt out the beats just when you’re fighting, or you can play special songs of exploration when you’re cruising through town, tiptoeing through a forest, or delving into a dungeon. (Unless you create one at the start, you won’t find one until a few hours in.) In the first three Bard’s Tales, your bard could sing songs when exploring or during combat. My adventures in Caith started to sing (I’m not sorry for that) once I added a bard to my party.






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